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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Colors occasionally broken on DCE5 Barts (HD69xx)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71226#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Colors occasionally broken on DCE5 Barts (HD69xx)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71226">bug 71226</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=71226#c5">comment #5</a>)
<span class="quote">> It seems to only show up in apps that use OpenGL and only after a
> suspend/resume cycle.</span >
If it only happens in OpenGL apps, that indicates a problem in the 3D rendering
pipeline.
<span class="quote">> I'm not using a desktop compositor, so i never see it affect the whole screen
> like Rafał's screenshots.</span >
Actually, my assumption from Rafał's description was that he's only seeing the
problem on one of several connected displays at a time, which would indicate a
problem in the display pipeline instead (assuming all displays are showing the
same contents or are all updating their contents while the problem occurs).
Rafał, is my assumption correct?</pre>
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