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    <body><span class="vcard"><a class="email" href="mailto:agd5f@yahoo.com" title="Alex Deucher <agd5f@yahoo.com>"> <span class="fn">Alex Deucher</span></a>
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              <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73110">bug 73110</a>
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            <th>What</th>
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           <td style="text-align:right;">CC</td>
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           <td>tstellar@gmail.com, vljn@ovi.com
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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73110#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73110">bug 73110</a>
              from <span class="vcard"><a class="email" href="mailto:agd5f@yahoo.com" title="Alex Deucher <agd5f@yahoo.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
        <pre>I suspect the llvm support for r600 class hardware needs to add support for
some additional instructions, etc. that that patch uses.  Vincent or Tom may be
able to identify what's missing.</pre>
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