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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73110#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73110">bug 73110</a>
              from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
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        <pre>That might be it. I think LLVM 3.3 doesn't support MSAA texture fetches on
R600.</pre>
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