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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - wayland/weston EGL/GLESv2 - top portion of screen in fullscreen: vertices being clipped/flicker"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73444#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - wayland/weston EGL/GLESv2 - top portion of screen in fullscreen: vertices being clipped/flicker"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73444">bug 73444</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=73444#c1">comment #1</a>)
<span class="quote">> 12:30 < pq> so if super+s, or zoom, or having it in a window makes the
> problem go away, then the fundamental difference is likely that when weston
> composites, everything goes well, but when weston tries to scan out the
> client image directly, something breaks.</span >
Yes, it sounds like when weston tries to scan out the client surfaces directly,
you're intermittently seeing the wrong surface being scanned out, or the right
surface at the wrong time.</pre>
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