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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73110#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73110">bug 73110</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=73110#c7">comment #7</a>)
<span class="quote">> Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> correctly the shader-based MSAA. Would there be a way to work around this
> issue if a user is using LLVM < 3.4?</span >
The workaround would be to disable MSAA (and therefore GL 3 too) if the LLVM
backend is enabled and the LLVM version is older than 3.4.</pre>
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