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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Texture flicker in native Dota2 in mesa 9.2.0rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68451#c53">Comment # 53</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Texture flicker in native Dota2 in mesa 9.2.0rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68451">bug 68451</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=93328" name="attach_93328" title="fix 2">attachment 93328</a> <a href="attachment.cgi?id=93328&action=edit" title="fix 2">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=68451&attachment=93328'>[review]</a>
fix 2
(In reply to <a href="show_bug.cgi?id=68451#c52">comment #52</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=68451#c51">comment #51</a>)
> > R600_DEBUG=noinvalrange
>
> Yes, that one fixes the problem.</span >
Please try the attached patch with and without: R600_DEBUG=nodma,nocpdma</pre>
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