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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73110#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73110">bug 73110</a>
from <span class="vcard"><a class="email" href="mailto:alexandre.f.demers@gmail.com" title="Alexandre Demers <alexandre.f.demers@gmail.com>"> <span class="fn">Alexandre Demers</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=73110#c13">comment #13</a>)
<span class="quote">> Alternatively, LLVM 3.4 could be required as the minimum version on r600 and
> radeonsi, there are other bugs I remember only happens with 3.3.</span >
Since LLVM 3.4 is officially out, I would go with this solution. Otherwise,
could we wrap 696229523d919de15ebc25d0f475bf56d7dad4a9 code in a if (LLVM >=
3.4) kind of condition?</pre>
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