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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Planetary Annihilation Alpha: translation from TGSI failed !"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68527#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Planetary Annihilation Alpha: translation from TGSI failed !"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68527">bug 68527</a>
from <span class="vcard"><a class="email" href="mailto:sxx.public@yahoo.com" title="sxx.public@yahoo.com">sxx.public@yahoo.com</a>
</span></b>
<pre>Small update on my issue. In latest version of Mesa this shader don't cause GPU
lockup anymore, but retried of shader compilation didn't stop so my console got
spammed with tons same errors:
EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:157
r600_pipe_shader_create - translation from TGSI failed !
EE ../../../../../../src/gallium/drivers/r600/r600_state_common.c:745
r600_shader_select - Failed to build shader variant (type=1) -1</pre>
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