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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - r600g: 'invalid read' linking geometry shader"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=74717#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - r600g: 'invalid read' linking geometry shader"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=74717">bug 74717</a>
              from <span class="vcard"><a class="email" href="mailto:kwahoo2@wp.pl" title="kwahoo2@wp.pl">kwahoo2@wp.pl</a>
</span></b>
        <pre>(In reply to <a href="show_bug.cgi?id=74717#c5">comment #5</a>)
<span class="quote">> > You need to run it from the source root, like this: 
> > $ build/build/release/gl-320-primitive-shading

> build/release/gl-320-primitive-shading</span >

Right, now the examples works. Except gl-320-primitive-shading 

./build/release/gl-320-primitive-shading 
OpenGL Version Needed 3.2 ( 3.3 Found )
Compiling shader
gl-320/primitive-shading.vert...

Compiling shader
gl-320/primitive-shading.geom...

Compiling shader
gl-320/primitive-shading.frag...

Segmentation fault</pre>
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