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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Metro Last Light quits(?) on r600g"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71239#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Metro Last Light quits(?) on r600g"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71239">bug 71239</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=71239#c18">comment #18</a>)
<span class="quote">> Could be connected with <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r600g: 'invalid read' linking geometry shader"
href="show_bug.cgi?id=74717">https://bugs.freedesktop.org/show_bug.cgi?id=74717</a> ?
> Both uses GL3.2 features.</span >
Nope, at least when running on Intel Metro does not use geometry shaders at
all. Not sure though if it does some selection on this based on platform or
drivers.</pre>
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