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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r600g: Diablo III Crashes After a few minutes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74868#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r600g: Diablo III Crashes After a few minutes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">bug 74868</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=74868#c7">comment #7</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=94142" name="attach_94142" title="Diablo III Valgrind output">attachment 94142</a> <a href="attachment.cgi?id=94142&action=edit" title="Diablo III Valgrind output">[details]</a></span>
> Diablo III Valgrind output
>
> Thanks Ilia, that did the trick! I just grabbed the first few minutes of
> game play in Valgrind up until it started encountering the error that was
> popping previously.</span >
I'm not a radeon guy, just a drive-by commenter, but I'm going to go ahead and
guess that this output is going to be of little use to anyone debugging :(
A trace with symbols in r600_dri would be much more useful. With what you
provided, we just know that the memory is allocated with malloc and calloc...
which is of little surprise.</pre>
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