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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Strange artifacts when rendering trees in Dota 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74784#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Strange artifacts when rendering trees in Dota 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74784">bug 74784</a>
from <span class="vcard"><a class="email" href="mailto:andreas.boll.dev@gmail.com" title="Andreas Boll <andreas.boll.dev@gmail.com>"> <span class="fn">Andreas Boll</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=74784#c7">comment #7</a>)
<span class="quote">> With mesa at commit 6d1cecb (Friday evening) this problem is fixed.
>
> Thanks!
>
> P.D: Maybe it was related to the hyperz problem of r600g drivers, as I am
> using a revision that is after this commit
> <a href="http://cgit.freedesktop.org/mesa/mesa/commit/">http://cgit.freedesktop.org/mesa/mesa/commit/</a>
> ?id=01e637114914453451becc0dc8afe60faff48d84</span >
Could you set the following environment variable to re-enable hyperz?
R600_DEBUG=hyperz</pre>
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