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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - radeonsi/llvm SIGABRT in Antichamber (UDK)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75211#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - radeonsi/llvm SIGABRT in Antichamber (UDK)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75211">bug 75211</a>
from <span class="vcard"><a class="email" href="mailto:haagch.christoph@googlemail.com" title="Christoph Haag <haagch.christoph@googlemail.com>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=94380" name="attach_94380" title="last few lines before crash with MESA_GLSL=dump">attachment 94380</a> <a href="attachment.cgi?id=94380&action=edit" title="last few lines before crash with MESA_GLSL=dump">[details]</a></span>
last few lines before crash with MESA_GLSL=dump
So because it looks like it happens when compiling shaders I ran it with
MESA_GLSL=dump. It loads and compiles most shaders at the beginning, that
worked fine so I cut it off.
It occassionally seems to load new shaders, so after a while of gameplay with
no output the attached stuff was printed and then immediately after that the
game crashed.</pre>
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