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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unigine Heaven/Vally: Multi monitor rendering does not work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75602#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unigine Heaven/Vally: Multi monitor rendering does not work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75602">bug 75602</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=75602#c8">comment #8</a>)
<span class="quote">> I only reported this because the proprietary works in this case.</span >
Presumably fglrx supports higher OpenGL versions and GL_ARB_geometry_shader4 in
compatibility contexts.
<span class="quote">> There is no reason why Mesa should fall back to the compatibility profile
> when more than one context is used I guess?</span >
Mesa doesn't (couldn't) 'fall back' to the compatibility context. It means the
app didn't ask for a core context.</pre>
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