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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unigine Heaven/Vally: Multi monitor rendering does not work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75602#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unigine Heaven/Vally: Multi monitor rendering does not work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75602">bug 75602</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=75602#c0">comment #0</a>)
<span class="quote">> It seems that Mesa is using the compatability context which is limited to
> OpenGL 3.0.</span >
It's up to the application to choose a compatibility or core context. Mesa
never has and probably never will support higher than 3.0 with compatibility
contexts. You'd probably have to ask the Unigine developers why it wants to use
a compatibility conext with GL_ARB_geometry_shader4 in this configuration.</pre>
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