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<body><span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - freeze in Mass Effect 3 (wine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75361">bug 75361</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">CC</td>
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<td>tstellar@gmail.com
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<td style="text-align:right;">Depends on</td>
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<td>75276
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - freeze in Mass Effect 3 (wine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75361#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - freeze in Mass Effect 3 (wine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75361">bug 75361</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=75361#c14">comment #14</a>)
<span class="quote">> new apitrace trace (170 MB):
> <a href="https://bft.usu.edu/3hkhw">https://bft.usu.edu/3hkhw</a></span >
That runs into shader register allocation issues for me. Keep an eye on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement VGPR Register Spilling"
href="show_bug.cgi?id=75276">bug
75276</a>, though right now the LLVM Git branch referenced there doesn't manage to
replay your second apitrace yet.</pre>
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