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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] Texture artifacts when viewed from a distance in WoW"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71326#c44">Comment # 44</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] Texture artifacts when viewed from a distance in WoW"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71326">bug 71326</a>
from <span class="vcard"><a class="email" href="mailto:rankincj@googlemail.com" title="Chris Rankin <rankincj@googlemail.com>"> <span class="fn">Chris Rankin</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=95474" name="attach_95474" title="Fragment of apitrace from 32 bit WoW on HD6450 (40/40)">attachment 95474</a> <a href="attachment.cgi?id=95474&action=edit" title="Fragment of apitrace from 32 bit WoW on HD6450 (40/40)">[details]</a></span>
Fragment of apitrace from 32 bit WoW on HD6450 (40/40)
This trace can be reconstructed via the following command:
$ cat wine.trace.xz.* > wine.trace.xz
Its SHA1SUM should be: efd80aefa86a65d4e8d1c43cfdd231361414b4bd
This texture corruption is now visible on a HD6450 as well as my HD4670 AGP.
The corruption is also visible when I replay this trace on my HD4890, although
my HD4890 itself renders WoW correctly.
Interestingly, my HD4890 replays this trace far more quickly than the HD6450
does. And the HD6450 occasionally renders what appears to be a completely blank
frame.</pre>
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