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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r600g: Diablo III Crashes After a few minutes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74868#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r600g: Diablo III Crashes After a few minutes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">bug 74868</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=95909" name="attach_95909" title="r600g: Don't leak bytecode on shader compile failure">attachment 95909</a> <a href="attachment.cgi?id=95909&action=edit" title="r600g: Don't leak bytecode on shader compile failure">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=74868&attachment=95909'>[review]</a>
r600g: Don't leak bytecode on shader compile failure
Does this patch help?</pre>
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