<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Planetary Annihilation Alpha: translation from TGSI failed !"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68527#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Planetary Annihilation Alpha: translation from TGSI failed !"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68527">bug 68527</a>
from <span class="vcard"><a class="email" href="mailto:sxx.public@yahoo.com" title="sxx.public@yahoo.com">sxx.public@yahoo.com</a>
</span></b>
<pre>If somebody want to check it here is trace that from 63180:
<a href="https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8">https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8</a>
This one have to be opened like that:
MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace
Then it's will cause GPU lockup on R600g and it's not sun shader, but something
else. Actually it's cause lockup with both default and LLVM shader compiler.
I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run
glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3
supported so this is why game able to compile shaders at all.
Possible lockup related to invalid (for Mesa) GL call or something else so I
have no idea what this can be.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>