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<body><span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [RADEON:KMS:R600G] Frets On Fire visual corruption in menu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=40531">bug 40531</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
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<td>RESOLVED
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<td style="text-align:right;">Resolution</td>
<td>---
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<td>NOTOURBUG
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [RADEON:KMS:R600G] Frets On Fire visual corruption in menu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=40531#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [RADEON:KMS:R600G] Frets On Fire visual corruption in menu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=40531">bug 40531</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=40531#c3">comment #3</a>)
<span class="quote">> Probably the driver can't do anything other than report the "out of memory"
> error (error code -12 in your dmesg log). The game just shouldn't use such
> huge textures, it shouldn't use MAX_TEXTURE_SIZE as the size for texture
> (this result in 0.4 GB on r6xx/r7xx, 1.4 GB on evergreen, next step will be
> >5 GB with future GPUs). I think it makes sense to tell the game developers
> about this issue. With my patch it uses 1024x1024 texture (~5 MB) and runs
> fine without artifacts or error messages in the logs (though I haven't
> tested it much). I don't know exact requirements for this, the game
> developers should know what size is really required.</span >
This explains it. Closing.</pre>
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