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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - nearest neighbour samples wrong texel (precision/rounding problem)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=25871#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - nearest neighbour samples wrong texel (precision/rounding problem)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=25871">bug 25871</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>Thanks for the feedback. So it is a precision issue after all. If fglrx
exhibits the same behavior, there is nothing I can do. I don't know of any
hardware state which controls precision of texture addressing.</pre>
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