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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trails / Tracks when rendering OpenGL ES 2 moving objects (Android-x86 / Mesa 10.0.4/5)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77966#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trails / Tracks when rendering OpenGL ES 2 moving objects (Android-x86 / Mesa 10.0.4/5)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77966">bug 77966</a>
from <span class="vcard"><a class="email" href="mailto:pstglia@gmail.com" title="pstglia@gmail.com">pstglia@gmail.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=98144" name="attach_98144" title="Patch">attachment 98144</a> <a href="attachment.cgi?id=98144&action=edit" title="Patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=77966&attachment=98144'>[review]</a>
Patch
Thanks for the info. I did the changes attached on native_android.cpp and they
worked for me.
I based this on Martin Andersson patch (<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - wayland/weston EGL/GLESv2 client corruption/flicker on r600 mesa-10.x"
href="show_bug.cgi?id=72889">bug 72889</a>) and on commit
6349b3235cc07d396325863ece9ca6261daf8e77.
Although it worked for me, don't know if this is the best way of doing this
fix.
Some of you guys could check it out please?
Thanks!
pstglia</pre>
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