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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] LLVM runs out of registers during register allocation in Painkiller Hell & Damnation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73320#c45">Comment # 45</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] LLVM runs out of registers during register allocation in Painkiller Hell & Damnation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73320">bug 73320</a>
from <span class="vcard"><a class="email" href="mailto:filipp.andjelo@gmail.com" title="filipp.andjelo@gmail.com">filipp.andjelo@gmail.com</a>
</span></b>
<pre>Thank you very much for your help farmboy0. I was able to build and run
everything as you mentioned. First of all, my systems doesn't hang as you
describe in <a href="show_bug.cgi?id=73320#c21">Comment 21</a>, all the games are (kind of) running.
I tested master branch of llvm as well as
<a href="http://cgit.freedesktop.org/~tstellar/llvm/log/?h=si-spill-fixes-v3">http://cgit.freedesktop.org/~tstellar/llvm/log/?h=si-spill-fixes-v3</a>. Both
versions don't crash anymore, but the performance is very bad. With master
branch the games are stuttering heavily, every 2-3 seconds the application
stops for a second. With the si-spill-fixes-v3 everything's running a bit
smoother, but still very slowly. Feels like similar behavior in both cases, but
using si-spill-fixes-v3 it feels like the games would "wait" for shorter period
of time, therefor more often. I tested with both 64 and 32 bit builds.</pre>
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