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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Steam cannot load mesa drivers (libGL error: driver pointer missing)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78242#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Steam cannot load mesa drivers (libGL error: driver pointer missing)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78242">bug 78242</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=78242#c4">comment #4</a>)
<span class="quote">> > It's a steam bug, not a mesa one
>
> I disagree: this (naïvely linking LLVM) is a change in mesa that breaks many
> binary software packages, not just Steam. While the steam-runtime will
> likely get a fix for this at some point, some older games may not be so
> lucky.</span >
>
I would say that both parties are to "blame" on this one. AFAICS the topic of
to ship libgcc_s/libstdc++ or not has always been a interesting one.
[snip]
<span class="quote">> What you are doing here is introducing additional problems where none
> existed before.</span >
>
I beg to disagree here. Mesa has linked against libgcc_s and libstdc++ since
forever. Whereas the static/shared linking against LLVM has always been a
configure time decision.
<span class="quote">> Please reconsider statically linking libLLVM and required
> C++/GCC libs into *_dri.so or finding some other solution to not conflict
> with programs loading libGL. (An even stricter RTLD_LOCAL that completely
> namespaces libs would be nice to have here …)
> </span >
Static linking against gcc/c++ seems like a bit of a pain as libtool,
unconditionally appends "-lgcc -lgcc_s -lstdc++" (as defined by postdeps), thus
-Wl,--static.. and/or -static-lib{gcc,stdc++} does not really help.
If you have any solid suggestion please put them forward.</pre>
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