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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - no anisotropic filtering in a native Half-Life 2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=78537#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - no anisotropic filtering in a native Half-Life 2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">bug 78537</a>
              from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=98957" name="attach_98957" title="Bring radeonsi anisotropic filtering setup in line with r600g">attachment 98957</a> <a href="attachment.cgi?id=98957&action=edit" title="Bring radeonsi anisotropic filtering setup in line with r600g">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=78537&attachment=98957'>[review]</a>
Bring radeonsi anisotropic filtering setup in line with r600g

Does this patch help?</pre>
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