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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - no anisotropic filtering in a native Half-Life 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78537#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - no anisotropic filtering in a native Half-Life 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">bug 78537</a>
from <span class="vcard"><a class="email" href="mailto:greg@chown.ath.cx" title="Grigori Goronzy <greg@chown.ath.cx>"> <span class="fn">Grigori Goronzy</span></a>
</span></b>
<pre>Anisotropic filtering is also broken for me in other applications, it looks
like it's broken with radeonsi overall. Your patch seems to fix it, Michel. I
didn't really verify correctness, but 16x anisotropic doesn't look like a
blurry mess anymore. :)</pre>
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