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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement VGPR Register Spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75276#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement VGPR Register Spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75276">bug 75276</a>
from <span class="vcard"><a class="email" href="mailto:haagch.christoph@googlemail.com" title="Christoph Haag <haagch.christoph@googlemail.com>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=98982" name="attach_98982" title="tesseract segfault when setting morphological AA to ultra">attachment 98982</a> <a href="attachment.cgi?id=98982&action=edit" title="tesseract segfault when setting morphological AA to ultra">[details]</a></span>
tesseract segfault when setting morphological AA to ultra
Okay, the good news is: works pretty well with your v3 branch.
With current latest svn, Tesseract 2014-05-11 just segfaults on loading maps
somewhere.
But with your v3 branch it works pretty well.
The only crash with your v3 branch I got (every time) when setting
morphological anti aliasing to ultra either ingame, or when starting a game. bt
full attached. Maybe it's unrelated, but maybe not...?</pre>
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