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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - (radeonsi) Some lighting issues in games, textures goes black"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77785#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - (radeonsi) Some lighting issues in games, textures goes black"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77785">bug 77785</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>smoki, your comments on Phoronix don't make much sense I'm afraid.
First of all, there's no such thing as no vertex or pixel shader for a Gallium
driver. The state tracker always provides both shaders to the driver, even if
they don't do anything but pass through values.
I don't think there's anything particularly special about this bug; someone
will just have to track down and fix it. Your apitraces will be useful for
that, thanks.</pre>
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