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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - (radeonsi) Some lighting issues in games, textures goes black"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77785#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - (radeonsi) Some lighting issues in games, textures goes black"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77785">bug 77785</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre> And of course then i came to the that AirStrike3D game case, simple OpenGL 1.2
game i think which does not use any of these but show the same bug :). That
game can i think can work without extensions at all, but it enable some like
multitexture, vertex arrays, texture env add and texture combine when
available.</pre>
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