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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - gl_PrimitiveID is zero if no geometry shader is present"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78951#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - gl_PrimitiveID is zero if no geometry shader is present"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78951">bug 78951</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>AFAICT the hardware doesn't provide any way to retrieve the primitive ID
without a geometry shader, so we'd probably need to use a passthrough geometry
shader for this. Any volunteers?</pre>
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