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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - (radeonsi) Some lighting issues in games, textures goes black"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77785#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - (radeonsi) Some lighting issues in games, textures goes black"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77785">bug 77785</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=77785#c22">comment #22</a>)
<span class="quote">> You are probably seeing <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="show_bug.cgi?id=66067">bug 66067</a> for trine 2.</span >
Yes i saw that bug, sound like unsupportabile from Roland's comment :). I also
saw Grigory's hack, but that is different r600_shader does not use llvm
backend... and this is about SI, so thing may be different and don't know how i
can hack si_shader similar? So most probobly that is it for Trine 2, but maybe
that hack will also help in this case, etc...
<a href="https://bugs.freedesktop.org/attachment.cgi?id=86032">https://bugs.freedesktop.org/attachment.cgi?id=86032</a>
So if someone know how to hack that like for r600 but for SI to approve it is
the same, i will be glad to try that :).</pre>
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