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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - (radeonsi) Some lighting issues in games, textures goes black"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77785#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - (radeonsi) Some lighting issues in games, textures goes black"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77785">bug 77785</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=77785#c26">comment #26</a>)
<span class="quote">> Does it look different from radeonsi with any other Mesa driver? E.g.
> Unigine might use the GL_ARB_shadow_ambient extension, which is supported by
> fglrx but not by Mesa.</span >
Swrast is OK, behave much like fglrx :). But radeonsi's shadows looks broken
in various ways, they are darker, missing and missplaced... i will open
separete bug for the issue today.</pre>
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