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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [Tesseract Game] 4xMSAA Causes Visible Wireframes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79154#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [Tesseract Game] 4xMSAA Causes Visible Wireframes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79154">bug 79154</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>
Again like in <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [Tesseract Game] Global Illumination: Medium Causes Color Distortion"
href="show_bug.cgi?id=79155">bug 79155</a>, you seems to use spill-fixes and bug is related to
that - so you should mention that i think :).
Without spill-fixes MSAA 2x works for me on Radeon 8400, but with MSAA 4x
there is crash when loading 'complex' map with message "LLVM ERROR: ran out of
registers during register allocation".</pre>
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