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<base href="https://bugs.freedesktop.org/" />
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<th>Priority</th>
<td>medium
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - OpenGL OpenCL interop results in corrupted renderbuffer object image"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79431">79431</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Summary</th>
<td>OpenGL OpenCL interop results in corrupted renderbuffer object image
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>All
</td>
</tr>
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<th>Reporter</th>
<td>pavol@klacansky.com
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
</td>
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<th>Product</th>
<td>Mesa
</td>
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<pre>I use APP SDK with OpenCL running on CPU and r600 driver on GPU (AMD Mobility
3650) to compute image. If I use OpenCL image, I get correct result, however if
I want to display image using OpenGL (interop), it is corrupted.
I create renderbuffer object, than link it with OpenCL
(clCreateFromGLRenderbuffer) and then after image was computed I blit it
to back buffer.
I tested it in lab on nVidia proprietary driver and it works well, I suspect
the problem is in renderbuffer sharing.
OpenCL is 1.2, OpenGL 3.3.</pre>
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