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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r600-cayman: GPU lockup in Planetary Annihilation (PTE 66705) on HD6950"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79417#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r600-cayman: GPU lockup in Planetary Annihilation (PTE 66705) on HD6950"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79417">bug 79417</a>
from <span class="vcard"><a class="email" href="mailto:sxx.public@yahoo.com" title="sxx.public@yahoo.com">sxx.public@yahoo.com</a>
</span></b>
<pre>After <agd5f> and <zgreg> advice in IRC I tested trace with LLVM shader
backend, without HyperZ and "nosb" option. Unfortunately it's did nothing and I
still get GPU lockup.</pre>
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