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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - extra vsync when reading back pixels in xbmc"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79223#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - extra vsync when reading back pixels in xbmc"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79223">bug 79223</a>
from <span class="vcard"><a class="email" href="mailto:pierre-bugzilla@ossman.eu" title="Pierre Ossman <pierre-bugzilla@ossman.eu>"> <span class="fn">Pierre Ossman</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=79223#c5">comment #5</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=79223#c4">comment #4</a>)
> > I'm also seeing something else waiting for vsync. With glReadPixels() out of
> > the picture, and glXSwapIntervalMESA(0), I'm still getting 60 fps and no
> > tearing. Possibly related?
>
> Either
>
> Option "SwapbuffersWait" "off"
>
> and/or
>
> Option "EnablePageFlip" "off"
>
> should avoid that.</span >
I see. In the interest of being honest to applications, shouldn't
glXGetSwapIntervalMESA() return 1 when those settings are on?</pre>
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