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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - LLVM error on fragment shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79504#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - LLVM error on fragment shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79504">bug 79504</a>
from <span class="vcard"><a class="email" href="mailto:kyle@klkblake.com" title="Kyle Blake <kyle@klkblake.com>"> <span class="fn">Kyle Blake</span></a>
</span></b>
<pre>Yeah, it compiles with LLVM git here. However, when run, it locks up X for a
few seconds, displays some snow, and then locks up the kernel. I'm still
working on tracking down a minimal testcase for it, but at least replacing the
main while loop with this:
child = texelFetch(octree, int(root)).x;
still allows the bug to manifest. Setting child to a constant value does not.
Setting the output of the entire shader to texelFetch(octree, int(root)).x at
the top and immediately returning displays the correct image, so the texture is
correct.</pre>
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