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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - LLVM error on fragment shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79504#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - LLVM error on fragment shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79504">bug 79504</a>
from <span class="vcard"><a class="email" href="mailto:kyle@klkblake.com" title="Kyle Blake <kyle@klkblake.com>"> <span class="fn">Kyle Blake</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=100512" name="attach_100512" title="full testcase">attachment 100512</a> <a href="attachment.cgi?id=100512&action=edit" title="full testcase">[details]</a></span>
full testcase
Sorry for the delay. Attached is a new test case that actually uses the
shaders. When it calls glDrawElements(), everything goes to hell, triggering
random segfault, graphics memory corruption, and kernel panics.</pre>
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