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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9 270X lockup with unigine valley since radeonsi: enable ARB_sample_shading"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79659#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9 270X lockup with unigine valley since radeonsi: enable ARB_sample_shading"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79659">bug 79659</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>The problem is Unigine don't know how to use GLSL, again.
There is "#extension GL_ARB_sample_shading : enable" in the middle of (all?)
shaders. This is not allowed by any GLSL specification. All #extension
directives must occur before any non-preprocessor tokens, which pretty much
means "at the beginning of shader code".
What I see: Valley is loading. Then there is hang and it recovers successfully.
After that, Valley seems to have exited. That's all.</pre>
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