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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Transparency glitches in native Civilization 5 (Civ5) port"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=80015#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Transparency glitches in native Civilization 5 (Civ5) port"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">bug 80015</a>
              from <span class="vcard"><a class="email" href="mailto:ptpzz@yandex.ru" title="Vadim Girlin <ptpzz@yandex.ru>"> <span class="fn">Vadim Girlin</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=101111" name="attach_101111" title="patch">attachment 101111</a> <a href="attachment.cgi?id=101111&action=edit" title="patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=80015&attachment=101111'>[review]</a>
patch

It seems the game relies on specific behavior of inversesqrt, which is
undefined when x <= 0 according to GLSL spec. The attached patch uses
V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed the
issue for me.</pre>
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