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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Transparency glitches in native Civilization 5 (Civ5) port"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80015#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Transparency glitches in native Civilization 5 (Civ5) port"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">bug 80015</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=80015#c2">comment #2</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=101111" name="attach_101111" title="patch">attachment 101111</a> <a href="attachment.cgi?id=101111&action=edit" title="patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=80015&attachment=101111'>[review]</a> [review]
> patch
>
> It seems the game relies on specific behavior of inversesqrt, which is
> undefined when x <= 0 according to GLSL spec. The attached patch uses
> V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed
> the issue for me.</span >
Thanks Vadim, that fixed it for me too :).</pre>
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