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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - XCOM: Enemy Unknown - Wrong read access when starting the game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80673#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - XCOM: Enemy Unknown - Wrong read access when starting the game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80673">bug 80673</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@psydk.org" title="Hadrien <freedesktop@psydk.org>"> <span class="fn">Hadrien</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=80673#c2">comment #2</a>)
<span class="quote">> Hi, your Mesa seems to be rather old. Did you try to update it to the newer
> version 10.2.x or even to git-master? It could be the case that your crash
> was already resolved. For ubuntu you could use oibaf-ppa.</span >
Hi, I installed from oibaf-ppa and got version 10.3.0-devel (git-15b5e66
trusty-oibaf-ppa) but unfortunately I could not start any game with it, I only
got several error messages, so I rollbacked to 10.1.3 :-/
10.1.3 is the version released with Ubuntu 14.04 which is from May, I saw that
the 10.1 branch is now in 10.1.6.
I've been looking to the commits of the 10.1 branch but could not see anything
relevant to that problem. I would like to know more about it and perform a step
by step debugging inside Mesa code but for that I need to know how to build a
debug version and make Ubuntu use my built version instead of the real one. I
have no idea how to do it unfortunately :(
Maybe spying OpenGL calls until the fatal call to glDrawRangeElementsBaseVertex
would help too. I heard Valve made a tool like that but I am not sure if it can
act as an OpenGL validator.
(In reply to <a href="show_bug.cgi?id=80673#c3">comment #3</a>)
<span class="quote">> hie, it seems to be a duplicate of this bug :
>
> <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] XCOM Ennemy Unknown crash (RV770)"
href="show_bug.cgi?id=80618">https://bugs.freedesktop.org/show_bug.cgi?id=80618</a>
>
> I have tried with mesa git, and kernel 3.15 and 3.16 rc2 , the crash still
> occurs.</span >
Hi. The bug you are referencing describes a crash that occurs later in the game
so I am not sure if it is related with the bug described here that occurs at
the start of the game when the menu is about to be shown.</pre>
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