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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c30">Comment # 30</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:lordheavym@gmail.com" title="Laurent carlier <lordheavym@gmail.com>"> <span class="fn">Laurent carlier</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=80419#c28">comment #28</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=80419#c27">comment #27</a>)
> >
> > In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory
> > * do a backup of xcom.sh file then edit the file
> > * line 79, change the line: eval "$GAMESCRIPT" $@
> > into: apitrace trace "$GAMESCRIPT" $@
> > * then save and launch the game, now the trace is properly generated
>
> Continues to segfault immediately on starting, just after the intial XCOM
> splash screen, though there's now output from apitrace in terminal and a
> trace. Is this just something wrong with my system? I've checked the game
> cache several times already to make sure there's no corrupted files so
> there's nothing wrong there.</span >
Have you tried with apitrace built from git ?</pre>
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