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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067">bug 66067</a>
from <span class="vcard"><a class="email" href="mailto:greg@chown.ath.cx" title="Grigori Goronzy <greg@chown.ath.cx>"> <span class="fn">Grigori Goronzy</span></a>
</span></b>
<pre>By the way, I really wonder how this manages to work correctly with the blobs.
Are they fixing up the shader on demand somehow?
Trine 2 (the Steam version) was updated a while ago, but sadly they haven't
fixed this, despite promising to do so. :(</pre>
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