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<th>Priority</th>
<td>medium
</td>
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - XCOM :Enemy Unknown will crash and kill the output after some time."
href="https://bugs.freedesktop.org/show_bug.cgi?id=80922">80922</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
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<th>Summary</th>
<td>XCOM :Enemy Unknown will crash and kill the output after some time.
</td>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
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<th>Reporter</th>
<td>half-shot@molrams.com
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
</td>
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<th>Product</th>
<td>Mesa
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<pre>Created <span class=""><a href="attachment.cgi?id=102280" name="attach_102280" title="glxinfo">attachment 102280</a> <a href="attachment.cgi?id=102280&action=edit" title="glxinfo">[details]</a></span>
glxinfo
Wish I could describe it better but there is no better words. The game will
lock up the card and the monitor output will go blank, although once I got
lucky and it crashed to the terminal spewing errors about radeon. Due to the
fact that the system crashes the only. This crash usually happens during a
gameplay sequence and has not happened in a menu as of yet. The crash also will
usually recover the first time after loosing visual output for 10 seconds but
then will cut out a second (or rarely a third) and not return to the game.
Due to it crashing randomly (no specific scene causing it) and always requiring
about a hour of play, would it make sense to be a memory issue?
It did not occur to me that I would need Dmesg output, if its needed then
remind me and I will reproduce another crash with the log file.
I also have a apitrace, but it totals 23GB and I do not know which bit would
need trimming.
System Specs:
AMD PhenomII X6 T55
AMD RadeonHD 7950
Mesa 10.3.0-devel (git-370184e)
LLVM 3.5.0 (svn)</pre>
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