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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067">bug 66067</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=66067#c19">comment #19</a>)
<span class="quote">> By the way, I really wonder how this manages to work correctly with the
> blobs. Are they fixing up the shader on demand somehow?</span >
No idea. Catalyst should be broken too unless it recompiles shaders. The GL
spec says that if GL_TEXTURE_COMPARE_MODE doesn't match the sampler type, the
behavior is undefined.</pre>
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