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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement VGPR Register Spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75276#c30">Comment # 30</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement VGPR Register Spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75276">bug 75276</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=75276#c28">comment #28</a>)
<span class="quote">> > LLVM ERROR: ran out of registers during register allocation</span >
I do not get this message on upstream llvm recent revisions.
But every demo segfaults. Mostly in LLVMBuildBitCast().
Running a demo looks like this:
$ DRI_PRIME=1 ./Effects
Using binned.
4.3.0-0+UE4 7038 3077 379 0
Signal 11 caught.
EngineCrashHandler: Signal=11
Exiting due to error
Starting ../../../Engine/Binaries/Linux/CrashReportClient
[1] 10932 abort (core dumped) DRI_PRIME=1 ./Effects
This is still a problem with register spilling that just looks different,
right?
Should I compile with debug symbols and get a complete backtrace or wouldn't
that provide any new information?
(By the way, applying this small patch makes it render almost completely
correct on intel: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Fix Mesa bugs for running Unreal Engine 4.1 Cave effects demo compiled for Linux"
href="show_bug.cgi?id=78716#c10">https://bugs.freedesktop.org/show_bug.cgi?id=78716#c10</a>)</pre>
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