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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII] Get acceleration working"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78453#c130">Comment # 130</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII] Get acceleration working"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78453">bug 78453</a>
from <span class="vcard"><a class="email" href="mailto:luziphermcleod@yahoo.ie" title="Luzipher <luziphermcleod@yahoo.ie>"> <span class="fn">Luzipher</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=78453#c126">comment #126</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=78453#c124">comment #124</a>)
> >
> > And for the DPM stuff: dpm doesn't seem to work, the numbers never changed
> > (tested on console without X and Metro Last Light; I dropped my previous
> > "radeon.dpm=0" from the kernel parameters):
> > # cat /sys/kernel/debug/dri/64/radeon_pm_info
> > power level avg sclk: 30000 mclk: 15000
>
> You need to print that out while you have a 3D app running. Those numbers
> are real-time. E.g., in the console, there is no 3D acceleration happening
> so they stay at their low levels.</span >
I did just that :-) Sorry if I wasn't clear enough on this. Actually what I did
was starting Metro Last Light and catting over ssh multiple times from my
laptop (Metro doesn't allow alt-tab). The values never changed at all.
I chose Metro, because it's the most graphically challenging piece of software
I have - and should therefore certainly cause a change of values. glxgears
didn't cause a change as well, but I thought that might be because it's too
simple.
Today, to verify, I also tried it with Half Life 2. Same result. (But MSAA
works now with the libdrm patch, thanks Marek !)
All of the above still with the "ASIC_ProfilingInfo v3.1" as I got a NULL
pointer dereference with yesterday's drm-next-3.17-rebased-on-fixes kernel.
I guess the new kernel to use is "standard" 3.17-wip, as it now contains all
the Hawaii stuff ?
I'm also ok with tracking the remaining issues in separate bugs - do I need to
close this bug ? (I'd wait till the xf86-video-ati patch is applied).
Any requests on which issues should get their own bugs now ? Turning off HDMI-0
and Glyphs come to mind ?
Oh and I had a typo in my last comment - of course I updated <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII][DPM] New Version 3.1 for ASIC_ProfilingInfo / ci_upload_dpm_level_enable_mask failed"
href="show_bug.cgi?id=74250">bug #74250</a>. Is
that maybe related to my never changing power states ?</pre>
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