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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unreal Engine "Effects Cave" Demo crashes with SIGBUS in __memcpy_sse2_unaligned"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81907#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unreal Engine "Effects Cave" Demo crashes with SIGBUS in __memcpy_sse2_unaligned"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81907">bug 81907</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Some information in case someone tries to reproduce it.
I applied this patch additionally to the revert:
<a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - Unreal Engine 4 demos fail GLSL compiler assertion"
href="show_bug.cgi?id=80880#c10">https://bugs.freedesktop.org/show_bug.cgi?id=80880#c10</a>
Many demos work now. But the Cave Demo does not work, it hangs the GPU.
I can not reproduce the original bug I posted here anymore with the patch, just
the hang. It looks like this:
ring 0 stalled for more than 10146msec
GPU lockup (waiting for 0x000000000000a921 last fence id 0x000000000000a920 on
ring 0)
failed to get a new IB (-35)
Saved 205 dwords of commands on ring 0.
GPU softreset: 0x0000004D
GRBM_STATUS = 0xE7DE5028
GRBM_STATUS_SE0 = 0xEF800002
GRBM_STATUS_SE1 = 0xEFC00002
SRBM_STATUS = 0x200000C0
SRBM_STATUS2 = 0x00000000
R_008674_CP_STALLED_STAT1 = 0x00000000
R_008678_CP_STALLED_STAT2 = 0x00010800
R_00867C_CP_BUSY_STAT = 0x00408006
R_008680_CP_STAT = 0x84038647
R_00D034_DMA_STATUS_REG = 0x44C83146
R_00D834_DMA_STATUS_REG = 0x44C83D57
VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00000000
VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x00000000
GRBM_SOFT_RESET=0x0000DDFF
SRBM_SOFT_RESET=0x00100100
GRBM_STATUS = 0x00003028
GRBM_STATUS_SE0 = 0x00000006
GRBM_STATUS_SE1 = 0x00000006
SRBM_STATUS = 0x200000C0
SRBM_STATUS2 = 0x00000000
R_008674_CP_STALLED_STAT1 = 0x00000000
R_008678_CP_STALLED_STAT2 = 0x00000000
R_00867C_CP_BUSY_STAT = 0x00000000
R_008680_CP_STAT = 0x00000000
R_00D034_DMA_STATUS_REG = 0x44C83D57
R_00D834_DMA_STATUS_REG = 0x44C83D57
GPU reset succeeded, trying to resume
I'll leave this bug report open, because I have no idea if this bug will
reappear once the hang is fixed.</pre>
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