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<base href="https://bugs.freedesktop.org/" />
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<body><table border="1" cellspacing="0" cellpadding="8">
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<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unreal Engine Effects Cave demo lockup HD 7970M"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82019">82019</a>
</td>
</tr>
<tr>
<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Summary</th>
<td>Unreal Engine Effects Cave demo lockup HD 7970M
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Classification</th>
<td>Unclassified
</td>
</tr>
<tr>
<th>OS</th>
<td>All
</td>
</tr>
<tr>
<th>Reporter</th>
<td>haagch@frickel.club
</td>
</tr>
<tr>
<th>Hardware</th>
<td>Other
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Version</th>
<td>git
</td>
</tr>
<tr>
<th>Component</th>
<td>Drivers/Gallium/radeonsi
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr></table>
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<div>
<pre>Created <span class=""><a href="attachment.cgi?id=103826" name="attach_103826" title="full dmesg with lockup">attachment 103826</a> <a href="attachment.cgi?id=103826&action=edit" title="full dmesg with lockup">[details]</a></span>
full dmesg with lockup
On my ivy bridge/HD 7970M hybrid laptop, started with
DRI_PRIME=1 GALLIUM_HUD="fps,VRAM-usage+GTT-usage" ./Effects
so no hyperz.
mesa git with f4b0ab7afd83c811329211eae8167c9bf238870c reverted because of <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - TGSI constant buffer overrun causes assertion failure"
href="show_bug.cgi?id=81834">bug
81834</a> and with 0001-glsl-support-unsigned-increment-in-ir_loop.patch from
<a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - Unreal Engine 4 demos fail GLSL compiler assertion"
href="show_bug.cgi?id=80880#c10">https://bugs.freedesktop.org/show_bug.cgi?id=80880#c10</a>
On reddit someone with a HD 7790 said it works
(<a href="http://www.reddit.com/r/linux_gaming/comments/2cbspp/unreal_engine_4_starts_working_on_the_radeonsi/cjdzh2v">http://www.reddit.com/r/linux_gaming/comments/2cbspp/unreal_engine_4_starts_working_on_the_radeonsi/cjdzh2v</a>)
For me with my HD 7970M it produces this hang on both 3.16-rc7 and
agd5f/drm-next-3.17-rebased-on-fixes:
ring 3 stalled for more than 10296msec
GPU lockup (waiting for 0x0000000000000cdc last fence id 0x0000000000000cdb on
ring 3)
scheduling IB failed (-35).
Saved 525 dwords of commands on ring 0.
GPU softreset: 0x0000004D
GRBM_STATUS = 0xE7DE5028
GRBM_STATUS_SE0 = 0xEF800002
GRBM_STATUS_SE1 = 0xEFC00002
SRBM_STATUS = 0x200000C0
SRBM_STATUS2 = 0x00000000
R_008674_CP_STALLED_STAT1 = 0x00000000
R_008678_CP_STALLED_STAT2 = 0x00010800
R_00867C_CP_BUSY_STAT = 0x00408006
R_008680_CP_STAT = 0x84038647
R_00D034_DMA_STATUS_REG = 0x45483106
R_00D834_DMA_STATUS_REG = 0x44C83D57
VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00000000
VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x00000000
GRBM_SOFT_RESET=0x0000DDFF
SRBM_SOFT_RESET=0x00100100
GRBM_STATUS = 0x00003028
GRBM_STATUS_SE0 = 0x00000006
GRBM_STATUS_SE1 = 0x00000006
SRBM_STATUS = 0x200000C0
SRBM_STATUS2 = 0x00000000
R_008674_CP_STALLED_STAT1 = 0x00000000
R_008678_CP_STALLED_STAT2 = 0x00000000
R_00867C_CP_BUSY_STAT = 0x00000000
R_008680_CP_STAT = 0x00000000
R_00D034_DMA_STATUS_REG = 0x44C83D57
R_00D834_DMA_STATUS_REG = 0x44C83D57
GPU reset succeeded, trying to resume</pre>
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